Neema Mahdavi

interaction designer & user researcher

San Diego, California

In these two sentences, I will cleverly introduce myself and give a brief background of what I do. This way the visitor does not have to read all of my "About Me" section to get a grasp of who I am.

In this statement, I hope to let the readers know about some recent project I am working on, maybe some news about my employment status, and my marital status.

I can trace back my first experiences of using a computer to when I was five years old. My mother had purchased a Dell computer running Microsoft Windows 95 as an upgrade to her IBM PC. My mother spent hours on the machine working on her dissertation, so I curious of the power of the machine. After begging for months my mother finally allowed me to use the computer. Once she had taught me the basics, I spent more time on the computer in a single day than she did in a week. I wasn’t interested in the games or the pictures, the mystifying potential of the computer hypnotized me. Throughout my childhood, I would spend time trying to find shortcuts to do tasks my mother would usually do so I could impress her with my knowledge. When my father started using the computer, I was more than ecstatic to show him how to connect to the internet and send an email to his one contact; myself. I spent my childhood taking apart computers and putting them back together, sometimes unsuccessfully, in an effort to learn more about technology. The relatively young field of Cognitive Science and my concentration on HCI at UC San Diego was the perfect program for me; allowing me to challenge myself and to be on the cutting-edge of research with plenty of opportunities. My motivation and commitment grew as I progressed in my studies. As passionate as I was about the Cognitive Science program, I realized that although the department has a lot to offer, it was still highly theoretical and for those who did not want higher degrees, they had trouble applying their education to the professional world. It was here that I applied the fundamental concept taught in introductory HCI courses: sometimes the users don’t know what they need and it is our job to find the users’ needs and design for them. This was the primary reason that I spearheaded founding a student-run organization by the name of User Experience San Diego (UXSD) aimed at preparing those in the Cognitive Science, Computer Science, Visual Arts, and Psychology departments with interests in the HCI and User Experience (UX) fields to help prepare for a professional career through professional panels, guest lectures, company tech talks, and design competitions including the student design competition at the CHI and IxDA conferences. Within the first few months of its inception, the group had 50 members, and within six months the numbers doubled. The total number of students enrolled in the HCI program was only at 46.

Although I never did formal research in the few HCI labs that UCSD had to offer, this organization provided a pathway to developing a relationship with many of the faculty, specially Professor David Kirsh. Since my course load was frequently over 20 quarter units, I couldn’t dedicate enough time to work productively in a lab. However I made up for this by constantly discussing my research interests with Professor Kirsh who directed me to the right resources to be able to conduct my own research.I also had the opportunity to work under Professor Hollan as his Instructional Apprentice for his introductory HCI class offered in the Cognitive Science department. This opportunity allowed me to also go to Professor Hollan about my interests, who also helped direct me and encouraged me to pursue self-conducted research. This instructional apprenticeship allowed me to master the material that I had thought I knew before. Even though I had received an A in the class the prior year, it wasn’t I had to write exam questions and grade papers that I was able to grasp the intricate details and easily-forgotten concepts of Human-Computer Interaction.

I have had the opportunity to work as a design intern at a start-up, and also work as a part-time UX consultant for a health-based industrial design firm, however the experiences from teaching and leading an organization helped me realize what I wanted to do. Even though I was already passionate about Human-Computer Interaction and would love working in the industry, my experiences have trained me to be a leader and I want to pursue a Masters degree to manage HCI/UX teams. My experience at UCSD has been extremely unique and has helped me realize that design is what I want to do, and my strongest skill would be design management.

I also hope to cut this down.

University of California, San Diego
Bachelor of Science, Cognitive Science: Human-Computer Interaction, expected March 2013
Bachelor of Arts, International Studies: Linguistics, expected March 2013
Diablo Valley College, 2010
Certificate of Completion: French

My Courses will go here

Maybe even have a tab for my projects?

b.One Design
User Experience Design Consultant
  • Interpret and analyze user needs, product requirements, competitive products and industry trends.
  • Participate in an iterative design process by interpreting and incorporating client/user feedback into refined design concepts and prototypes.
  • Effectively communicated all design work both visually and verbally using data to inform and defend design decisions
Social Print Studio
Design Intern
  • Created and illustrated visual mockups for various applications on iOS and web platforms.
  • Modeled navigational elements for iOS applications.
  • Conceptualized multiple designs for image sharing digital campaign (Contract work for Marc Jacobs International, LLC).
Hamyar Art Foundation
Media Intern
  • Created print designs for marketing and various distributed mediums.
  • Filmed and edited video footage for both internal use and distribution.
  • Designed lighting arrangements for various shows using the theater-space.
Design Methods
user-centered design, ideation, affinity diagramming, scenarios, personas, experience prototyping, speed dating, user enactment, technology probes, cultural probes, proof-of-concept, participatory design, information architecture
User Research
ethnography, contextual inquiry, focus group, experience sampling method, usability testing, heuristic analysis, competitive analysis, GOMS, cognitive walkthrough, wizard of oz, survey design & data analysis
Development
XHTML, HTML5, CSS, Javascript (novice), C (novice)
Prototyping
Sketching, high/low fidelity prototyping, paper prototyping, video prototyping, experience prototyping, Flash, Photoshop, Illustrator, Balsamiq, Axure

Contact

neemaux@gmail.com

+001 818 584 6240

Download Resume